
Waiting for you incredible freedom of action - from shooting to car chases, from street fights to chase boat.

The freshest and most powerful successor to GTA for mobile phones. You can read more on Pocket Gamer's look at Urban Crime here.Platform: - Java (MIDP-2.0) Currently, it has a US iTunes rating of 3.50. If nothing else, Urban Crime serves to highlight the level of sophistication freemium fans now expect from releases, with Gameloft's next move in the market likely to garner much interest as a result. By stripping away the original game's comparatively well-gauged plot, all that's left is an uncomfortable celebration of a particularly hackneyed take on gang culture. Difference what difference? Gangstar: Miami Vindication top and Urban Crime below (or is it?) Gameloft's decision to use a old title released as an experiment for its new found free-to-play focus is ill-advised on others levels too, thanks to Miami Vindication's ageing visuals and the festival of violence that results. Stripping away the original game's storyline and missions, Urban Crime is populated with cars and weapons locked away behind IAPs a strategy that feels out of step with the original game's set up. It's a crime Now, the company has come unstuck as a bit of detective work over on Pocket Gamer has revealed its latest free-to-play iOS title Urban Crime is, in fact, a rehash of Gangstar: Miami Vindication - itself released to little critical applause back in September 2010. It has a US iTunes user rating of just 2.5 compared to 4.0 for the first and 4.5 for the second game.

It also experienced a player backlash when the third release in its highly regarded Dungeon Hunter franchise ditched the previous paid model and core gameplay, becoming a wave-based freemium title. Back in December 2010, the publisher had to issue an apology and re-release Hero of Sparta 2 on iOS when it changed it from being a paid game into a free-to-play game with adverts.

Too hasty It's not all plain sailing, however. Even big companies such as French publisher Gameloft - which books hundreds of millions of dollars annually from paid premium games - is attempting to get in on the act. With freemium gaming the main trend of 2011, any developer or publisher not practising the business model is likely rethinking their operations.
